Watching the much-talked-about Inception, I couldn’t help thinking about the overlap between the movie and level design, the aspect of game development involving the creation of in-game environments. I was not the only one. Reading this very interesting take on Inception from game development blogger Kirk Hamilton’s site, I was struck again by how the role [...]
About Charles Webb
The Supreme Court is considering legislation barring minors from purchasing M-rated, so-called violent video games. What the California legislation being considered by the Supreme Court really gets at is the idea of legislating content that we might find objectionable – even if there is no material basis to do so on the behalf of the public good.
In the first part of this series, I looked at some of the ways in which the composition of the game industry has led to the prevalence of white, male lead characters in video games. This marginalizes minorities and women both in franchises and in development. In this installment I’ll be looking at how this [...]
Film and game star, Vin Diesel The title of this article comes from a recent article by film journalist/raconteur Devin Faraci where he asks, “Why is Spider-Man White?”. The article questions the continued validity of so many white protagonists in genre fiction when the population becomes increasingly diverse. The same then, could be asked of [...]
The simultaneously ridiculous and sublime Bayonetta unexpectedly hints at how publishers can create successful female characters. Sega/Platinum Games’ latest is a hit, with a recent filing announcing the success of Bayonetta, having 1.35 million units shifted since its release this January. During the game’s release window, Gamespot’s Leigh Alexander suggested that part of Bayonetta’s success could [...]